- ft-Clamp (clamps specified colors values)
- ft-UVPass (re-texture objects with “UV pass” or ST map)
- PPass2Mass (generates mattes from 3D Point Passes, functionality previously only available in Nuke)
Update: Francois has a few more words on PPass2Mass (render an Object P Pass) and points to a District 9 demo of Nuke. There should be more on the others filters soon.
Update 2: @nickvegas notes this; but wait there's more,
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