January 13, 2010

How to suck less in Vanishing Point

Lester Banks has a tutorial, in depth with vanishing point exchange:

'In starting a new series jokingly entitled “how to suck less”, this represents the first tutorial which explores photoshop’s vanishing point for export and its strength and weaknesses in the animation production pipeline. There are also some handy tips on how to get some control on a vanishing point export so that it remains effective in after effects, as well as some tips on using vanishing point to generate a quick camera with scene-correct settings that can be used as the start of camera mapping projections in after effects, maya or your 3D program of choice.'

To see previous AEP posts on or the click on the tags; the ones by Ko Maruyama are fondly remembered.

No comments: