"Learn how to design and composite a combat Heads-Up-Display (HUD) with an automated tracking system [Boujou] using real ground targets in After Effects. Take a pre-tracked background plate and feed various target data into the on screen graphics, based on distance to camera expressions. Design and build various animated and static elements including random number generation and meter movement..."
For context, click the tag HUD to see previous posts on Ironman’s HUD and Mark Coleran on screen design, especially movies in Nuke & the 'Iron Man' HUD + 'Iron Man 2'.
See also AE-specific advice in A Heads-Up on Using Reticles by Chris & Trish Meyer (which uses Artbeats Reticles), and Futuristic HUDs everywhere soon on a Video Copilot tutorial.
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