"In this first test I emitted 40K particles (using a large Box emitter) on the first frame and they are affected only by the Turbulence Field (a 4D perlin noise fractal that is used as 3D displacement). The "birds" are simple black circles.
All movement was made using Physics>Air>Turbulence with a rather large displacement of 4000 px. Then I set down Turbulence>Scale to 1.0 and increased Evolution Speed to 150. In this first test I emitted 40K particles (using a large Box emitter) on the first frame and they are affected only by the Turbulence Field (a 4D perlin noise fractal that is used as 3D displacement). The "birds" are simple black circles. Viemo's compression really doesn't like this clip, download the original file to see it without artifacts."
There more info including example starling flocking and a downloadable AEP at Trapcode Sharelog.
Starlings Study 01 from Peder Norrby on Vimeo.
Update: Najork on Vimeo has a Re-work of Peder Norrby's Starlings Study, with "polygon sprites." Plus version 2 from Peder is available, 'This time I used the "Sprite" particle type with a 20x50 px comp as particle; a small triangle. I used Orient to Motion to make the triangles point in their direction of flight. The number of particles was set down to about 4K.'
Update: Najork on Vimeo has a Re-work of Peder Norrby's Starlings Study, with "polygon sprites." Plus version 2 from Peder is available, 'This time I used the "Sprite" particle type with a 20x50 px comp as particle; a small triangle. I used Orient to Motion to make the triangles point in their direction of flight. The number of particles was set down to about 4K.'
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