June 30, 2010

Screenfonts: movie typography + Making of a 'Hello Brooklyn' video

Motionworks tweeted about Screenfonts (from The Font Feed), a monthly commentary on the use of fonts in movie poster design, music video and more.

It's a welcome addition to other observed efforts, including various Topher Welsh roundups of motion type on AETuts, the Motion Design Love series Nice Type Tuesday, the Typography Gallery at Motionspire, and Type Tuesday by Brad Chmielewski. See also Four techniques for combining fonts + type videos.

In a recent post on a video made to a remix of Jay-Z’s Hello Brooklyn, Screenfonts author Yves Peters noted that beyond the background on the precursor to Helvetica:

"What’s really interesting is that the author of the music promo also posted a Making Of… video, showing how still images were treated with the Vanishing Point feature in Adobe Photoshop, and Adobe After Effects, to create the illusion of motion and depth. The end result is very impressive."


Making of "Hello Brooklyn" Video from Gregory Solenström on Vimeo.

Explaining Complex Concepts with Sophisticated Infographic Animations

Information Aesthetitics notes 2 instructive movies this week in Explaining Complex Concepts with Sophisticated Infographic Animations:

"
...watch The New York Times infographic animation How Mariano Rivera Dominates Hitters and learn about the differences between a 'fastball', a 'cutter' and a 'slider'. ...BP tries to inform the public about the technical details of its relief well drilling efforts, which also includes the exact video explanation BP uses internally for their own personnel currently present on their rigs. "

IA also posts favorite YouTube videos; here's one by Christobal Vila, who also did Ihsfahan (rig below), and shares tips and tutorials in Spanish on his work (Google Chrome translated automatically):



Isfahan Camera Rig from Cristóbal Vila on Vimeo.

Time-stretching and time-remapping

AE Facebook noted the After Help resource pages on Time-stretching and time-remapping; see also the Help pages on Timewarp and other Time effects. Andrew Kramer's 29. Speed Variation pretty much covers it in video.

You can also find a few extras from some old reliables: Freeze Frame with Time Remapping, a video by Aharon Rabinowitz; Animate Time, a PDF by Mark Christiansen; and Change of Pace, a PDF by Chris & Trish Meyer.

There's not much new except a few techniques (one using RE:Vision Twixtor plug-in) mentioned in recent posts Motion estimated morphing time-remapping on stills and Adding motion blur to video or 3D renders, and a slight tangent with Keying, Time Remapping, & Stills in Premiere CS5.

Freeform 3D displacement tutorial

Chris Heuer shows a bit of 3D displacement in Metal Man, a convenient 1st chunk of a 3-part tutorial on Digieffects Freeform, which shipped with After Effects CS5.

There's more news and tutorials on Freeform in previous AEP posts, and at Digieffects and Mettle. By the way, Digieffects on Facebook and Twitter said "Attn AE CS5 users - register your bundled copy of FreeForm and get Falloff Lighting for free!"


Metal Man 1/3 from digieffects on Vimeo.

OpenGL basics in After Effects

Stefan Surmabojov walks you through the basics and a render test in An Inside Look At OpenGL Within After Effects at AEtuts.

See also Render with OpenGL, Preview modes and Viewer Quality preferences, and other pages in AE Help on the web, as well as the list of supported graphics cards. There's a few more resources including video tutorials by Mylenium comparing Open GL features in AE 7 & 6.5, a demo for AE 7 by Steve Holmes and others in the major feature reviews at Total Training and Lynda.com. Unique factoids, like only the first 8 lights will render with OGL in AE, might only be found in Creating Motion Graphics by Trish and Chris Meyer.

Maybe Toolfarm will come up with a list of 3rd party plug-ins that support OpenGL or hardware acceleration, like the recent releases by GenArts. Anyway, here's Stefan's video (downloadable at AEtuts):

After Effects in face replacement for McVeigh doc

Mechanism Digital posted a press release about their use of face replacement in fictionalized "reenactments" (journalism itself can be a contradiction in terms) for an MSNBC documentary on Timothy McVeigh:

"On the set, Peacock shot thousands of high resolution photographs of recreated scenes, visual elements and a stand-in actor depicting McVeigh in action. Mechanism then built a CG 3D model of Timothy McVeigh’s face and replaced every frame of the actor’s face with it.

Mechanism’s unique approach to facial replacement had never been used in documentary filmmaking before which gave the compositor every possible frame of final rendered CGI in advance. In developing and refining this technique, multiple 3D models of McVeigh’s head were pre-rendered every two degrees of rotation on two axes. Two sequences of frames were a combination of 11 expressions and 11 eye positions. The number of images was then doubled by rendering two camera focal lengths to match the lenses used on set; totaling over half a million images and layers. These images were brought into After Effects with Mechanism’s custom expressions allowing the compositing artists to rotate McVeigh’s photo realistic head in real time within the program."

See also Todd Kopriva's Face replacement with mocha from David Torno on tutorials on how Torno did tracking, compositing, and other post-production work for a music video. The cmiVFX training Nuke Facial Replacement Techniques looks interesting too.

Here's a little "making of" for the McVeigh piece (the embed code is buggy, but there's a fullscreen option):




Update: Put Your Face Onto An Inanimate Object at AEtuts by Alexander Dohr shows simple "face replacement" done quickly.

And for an example of a different kind, check out this Spanish man, “Oscar,” the recipient of the first 100 percent face transplant. Previous transplants in France and the United States were only partial, but on the increase due to war wounds.

Update October 2010: Fxguide has info in Twice The Social Network,

"Lola are arguably the world's leaders in human face and body manipulation. In The Social Network Lola completed a hundred or so shots, but a key 20 of those involved delicate face replacement to allow one actor to play two roles - the Winklevoss twins. We spoke in-depth with Lola's VFX supervisor Edson Williams about the technical process."

June 29, 2010

Omino Stamp: Pixel Bender for stamping & repetition

David Van Brink has made access to his free Omino AE Plugins (CS5 for Mac; CS3-CS4 Mac/Win) easier and via @daleBradshaw has posted another new Pixel Bender filter, Omino Stamp:

'The idea is pretty simple: draw a “stamp image” in a pattern which can be affected by the source image. It’s a little bit like a particle effect, but more mechanical.'