Showing posts with label smoke. Show all posts
Showing posts with label smoke. Show all posts

January 19, 2011

Re-creating the 'Lost' smoke monster

Red Giant TV has a new tutorial and project by Seth Worley, Episode 52: Re-creating the Lost Smoke Monster. The tutorial features Trapcode Particular and 3D tracking with the Camera Tracker plug-in from The Foundry.


Update: BTW, @Oddernod posted some intro tips for Trapcode Particular on Twitter,
  • Been playing w Particular a TON lately - quick tips: work w lots of small particles (less than 3) at low opacity (less than 5%) set to ADD mode
  • use Glow Spheres as particle type, set to big size & feather values, & low opacity. Use motion blur set to subframe
  • crank shutter angle up & play w levels & opacity boost. Work in 32-bit Linear for some terrific glow blends
  • Study those Physics settings! Wire up a Expression Slider to Particles/sec to act as a multipler for working vs render values
  • Treat Particular like a 3D app's particle system: use Motion Preview mode to quickly design the movement, then design the look.

December 19, 2010

Toward realistic explosions in After Effects + bang!

BlueCast Studios posted a tutorial on YouTube, Realistic Explosions (but really, pedestrians in San Francisco aren't that jaded).

This one is good for those just learning After Effects (you know who you are), who might follow Todd's sage advice: "the best place to start is at the beginning." If you're at the beginning, try these then some of these and maybe these; then see Andrew Kramer's explosion compositing demo and his explosion tutorials).

Advice is not too different for those wanting to learn faking fire, gun fire, muzzle flashes, and so forth; see Fire in After Effects, Realistic Muzzle Flare Tutorial and Muzzle flash tutorials in After Effects.




Note: There are a number of stock footage resources that have footage. Video Copilot has a stock/training DVD Action Essentials 2 (see the compositing demo), and Forging Fire posted about free stock footage from Detonation Films in Free Explosions - Fire - Missile - Decapitation Footage.

Steve Holmes has several tutorials on integrating fire and smoke into environments in his Artbeats videos. Todd Kopriva summarizes these in a kind of course outline in Steve Holmes Artbeats podcast.

Also, Mark Christiansen's book After Effects Studio Techniques explores best practices of common creative VFX tasks, including those involving light, environment matching, heat, and explosions. One of the chapters is free on the Peachpit Press website: Pyrotechnics: Creating Fire, Explosions, and Energy Phenomena in After Effects. See especially his advice on modes and luma mattes.

Update: The CGSociety was digging through its vault and goes back to 2005 for the basics with a study of the anatomy of the explosion by Kieron Helsdon; see BANG! The Anatomy of Explosions.

Update: see also Mind-Blowing Movie Explosions Explained from Reactions and
a Tuts+ course on the topic, Smoke, Fire and Explosions in Adobe After Effects with Christopher Kenworthy.

December 8, 2010

More writing text in After Effects

Write-on text (or stroke or unmasked) has been a very common task in After Effects, and here's 3 more tutorials.

QuickTip – Fast And Easy Text Writing With Particular by Antwan at AEtuts shows:


"the quickest technique for typing words with Particular. Its really handy and easy to setup and it will save you tons of time especially when you want to write a longer word or even a sentence."

Shortformvideo also has a new one, similar to one long out-of-print from Total Training, AE Tutorial – Laser-etched metal title (part 1 embedded below):
"Here’s a new two-part tute on how to create a laser effect that burns your text into a sheet of metal. While this can be achieved using CS3, it’s a lot easier with the Convert Text to Masks option in CS4 and CS5, so I’m using CS5 for this one.
I ran over a bit on part two and had to butcher it to fit into the 15-minute limit – so it’s a bit choppy, and I cut out the parts where I added a flicker to the laser highlight, masked the smoke layers, and re-adjusted the keyframe positions on the Opacity values."

See also Animated Handwriting in After Effects by Corey Barker (uses a stroke effect), Mattrunks' Light Painting Tuto After Effects: Light Effects without plugins, QubaHQ's resurrected Efficient Method for Text Reveal in After Effects, and [later] another tutorial yielding a common look, Laser Writing in After Effects, by Rob Mize.

There's more in the mists of the past and on YouTube, depending on search terms, but here's 1 more related resource, Light graffiti in AE on demos by Aharon Rabinowitz and Andrew Kramer.

Here's Mr. Grayson:


November 29, 2010

Procedural dispersion with Trapcode Particular

@rymden notes a new "layer removal" tutorial for Particular, Dealing With Spontaneous Particle Combustion by Ben Watts at AEtuts. Here's the preview; Ben says:

"In this tutorial I will demonstrate how to build up a procedural dispersion effect using Trapcode Particular. This is great for burning off logo’s, text or even 3d renders. The color and motion of the effect can be changed easily as well as the wipe angle thanks to handy global wipe control we will construct."

October 26, 2010

Volumetric smoke: Particular tutorial

Peder Norrby posted an After Effects tutorial and project on making Volumetric smoke with Trapcode Particular:

"After rendering the final clip I noticed I had to change the Particle>Size over Life curve so the particles size faded out rather than just disappearing abruptly. I also setup Aux>Opacity over Life so the auxiliary particles faded out (using opacity)."

June 29, 2010

Smoke particles text reveal

Video Copilot has a new tutorial, 107. Green Smoke, that uses smoke particles to reveal text. Andrew Kramer show some tips for randomizing the particles using Trapcode Particular and real smoke samples (something he favors in several of his tutorials, like 63. Smoke Screen).

June 13, 2010

Automated Light Rig tutorial & preset + Particular smoke

Quba Michalski has a new After Effects tutorial and project, Tutorial+Preset: Automated Light Rig:

"Most of the time it is the best practice to manually control the lights in your After Effects scenes. There are situations however, when you may want to automate the dynamic changes in light color and intensity while maintaining high level of control over the look of your composition. That’s what the Automated Light Rig is all about.

In this tutorial I will show you how to link your lights with automated samplers on an image map, creating an ever-changing, yet unified, light rig. While the tutorial explains the expressions in depth, I am also providing you with presets simplifying the entire process into just few clicks.As a little extra, I will also show you how to create a 3D light-aware smoke using Trapcode Particular (my method is a bit more involved than the standard Particular setup, but produces results that are much more true to life)."

June 2, 2010

AEtuts: fog and microfilm look tutorials

AEtuts has 2 new tutorials: Achieve a Microfilm Machine Look (at AE Premium, $9/month) and Realistic Fog Without 3rd Party Plug-ins (preview below).

Other resources for creating fog were noted in the AEP mini-roundup Creating fog in After Effects, which includes methods shown by Mark Christiansen and Andrew Kramer (using camera moves and puffs of smoke as particles). See also Spare time for Fractal Noise.

Update: check out VFX Tip #3 - Compositing Fog or Mist from Daniel Broadway.

April 7, 2010

GenArts Monsters GT: new filters for After Effects

via Toolfarm and PVC, GenArts announced GenArts Monsters GT™ for After Effects, CS5-compatible, to be available in May 2010 for $999.

Monsters GT was acquired in the purchase of SpeedSix, adding to GenArts stable of AE filter sets that include Sapphire, Tinder, and particleIllusion. Monsters GT features these tools:
  • Stylize effects such as CCTV, NightVision and Brush
  • Warps and distort effects such as HeatHaze, Puddle and Ripple
  • Particle effects such as Rain, Smoke and Snow
  • Fluidz, a set of plug-ins that use the power of 2d fluid dynamics to create Fire and fluid flow simulations (was in Raptors)
  • Trailz, a set of plug-ins that create a variety of smooth, particulate and stop-motion trails (was in Raptors).
GenArts also announced that Sapphire has been revved to CS5/64-bit with GPU acceleration, and that Sapphire for Autodesk Smoke on Mac will ship in Q2 2010 priced at $4K.

Update: Ah plug-ins for Nuke... "As part of the strategic alliance agreement between The Foundry and GenArts, signed in February this year, GenArts are the flagship partner and the first to offer their Sapphire plug-ins alongside those of The Foundry."

February 16, 2010

CC Particle World project(s) from the usual suspect

Andrew Kramer again shows an example of nice work with CC Particle World (the pict doesn't do the animation and environment justice):

"Well here is a test I did using CC Particle World linked to a 3D NULL! I used several copies featuring different settings to serve as the smoke particles and the light debris. I think CC Particle World has great potential to create amazing particles but it may take a little more work when compared to Particular."

He gives you a CS3 After Effects project, but sadly without the lovely environment in the render. Here are some handy examples and After Effect tutorials from earlier AEP posts (gee they're almost all from Video Copilot):

February 8, 2010

3D smoke trails with Particular and Optical Flares

In a new After Effects tutorial from Vieo Copilot, Smoke Trails, Andrew Kramer uses Trapcode Particular and a single smoke picture to create smoke trails with 3D turbulence. Andrew also add bright lights with Video Copilot's hot new filter Optical Flares.

January 20, 2010

Atmosphere: a new AE filter from Digieffects

Digieffects launched a new inexpensive plug-in for After Effects, Atmosphere, which:

"... simulates atmospheric conditions such as haze and fog in your composition. Layers further away from the camera appear to be more deeply immersed in the haze/fog than layers closer to the camera. This also applies to parts of layers: If one edge or area of a layer is closer to the camera, this area will appear less immersed in the haze/fog than the pixels further away."

Here's a tutorial from Digieffects:



Atmospheric effects without a filter assist can be complicated; here are some resources:

January 11, 2010

Video Copilot Particular 2 smoke project


Video Copilot has a free Particular 2 project for download in Illuminating Particles. The sole element is a smoke movie (seen in the inset) that was used as a custom sprite.

Update: You can do similar custom particles with built-in particle systems. There's also a couple of more stylized examples in Creating Smoke with CC Particle Effects at AEtuts.

September 5, 2009

Creating fog in After Effects

The Genesis Project's Adobe Beginner Classes Episode #26 is available. It shows you how to create semi-realistic fog inside of After Effects. The clouds are created on 4 layers in Photoshop then animated in After Effects.

There are several essential techniques shown, and the final effect is easy to replicate. As usual there are several additional ways to do this effect. You can adjust the method by using a square image size in powers of 2 (512 or 1024 for example), so that the image is seamless when the Clouds filter creates the fill. Layers can then be used as a seamless tile for animation with the Offset filter in AE. Though spare, you can get away with only 3 layers (as seen in at least one 3rd party fog filter). Other additions should include a light touch of a favored distortion filter and/or 3D moves. Sebastian Sulinski showed how to create a seamless animation loop in another tutorial, Animated clouds effect with Photoshop and After Effects. Here's ABC Episode #26 (mentioned above) from AdobeTV:



A less archaic approach that may require more experimentation is just using the Fractal Noise filter in After Effects; for background, check out the resources in the AEP post Spare time for Fractal Noise.

The use of Fractal Noise for fog is discussed (on page 3) by Mark Christiansen in Climate: Air, Water, Smoke, Clouds in After Effects 7.0, a free excerpt from the book After Effects Studio Techniques. An alternative is the Turbulent Noise filter, which is an updated version of Fractal Noise. It creates smoother animations, but doesn't doesn’t have Cycle controls to create seamless loops. To create a seamless loop of animation using Fractal Noise, see Christiansen or After Effects Help.

Dean Velez also showed how to use Fractal Noise in the Total Training course Advanced Adobe After Effects 7 Pro. Here's a video excerpt if you want to sit through a commercial:



See also a few related implementations in tutorials by Video Colpilot, for example Smoke Screen (using puffs of smoke as particles) and Stabilize Shaky Footage.

Update: see also AEtuts: fog and microfilm look tutorials and the well-regarded VFX Tip #3 - Compositing Fog or Mist from Daniel Broadway.

September 1, 2009

Effects A-Z: CC Time Blend FX with Brian Maffitt

Motionworks' sorta weekly tour of built-in AE filters continues with CC Time Blend FX with Brian Maffitt. This is nostalgia that still informs:

"CC Time Blend FX was originally published as part of the Final Effects plug-in set, but is now included in After Effects as one of the Cycore (CC) plug-ins. In his recent Unplugged interview, Total Training founder and After Effects legend Brian Maffitt discusses the Total FE (Final Effects) training series and how he used Time Blend FX to make realistic smoke and plasma [before Spawn's Violator]. It’s my privilege to tell you that Brian has given Motionworks permission to host the Time Blend FX tutorial. It’s over 10 years old (the After Effects was black and white back then) but is still amazingly useful. Special thanks to Carey Dissmore for transcoding from tape."

July 22, 2009

March 14, 2009

'Light Transmission' + 'Natural Light Effects'

Lynda.com just released After Effects: Light Transmission, a short video tutorial set by Trish and Chris Meyer:

"Projecting one 3D layer onto another is useful for creating film and video projections as well as stained glass effects. In After Effects: Light Transmission, instructor Chris Meyer demonstrates the required steps, including mastering shadows and the Light Transmission parameter. He teaches numerous tips and tricks for building 3D worlds (including using seamless tiles), grouping together layers and lights, softening or sharpening projections, and using "negative light" to remove unwanted light leaks from a scene.
"

If you don't have a Lynda.com subscription, click here for a free 7-day pass.

This set appears to be the funner video counterpart to a text-based tutorial at Artbeats mentioned in the recent post AE tutorials for projecting, reflecting, & arranging 3D layers.

Update: Lynda.com is also carrying After Effects Natural Light Effects, which tackles "volumetric lighting effects, such as light rays and glows, [which] are susceptible to two common problems: They can look too synthetic, and they are prone to banding when compressed for DVDs and the web. ...Chris Meyer shows how to make light look more realistic by adding dust or swirling smoke, creating natural imperfections that help with compression. He demonstrates how to do this using stock footage of this natural phenomenon or the After Effects Fractal Noise and Turbulent Noise effects."

February 3, 2009

Turbulence 2D: a filter for After Effects

Turbulence.2D, from Jawset Visual Computing, brings fluid dynamics to After Effects, with 7 channels of video input, one texture coordinate channel, and numerous other controls to help create organic textures, animations and typographic effects. You can find samples in their gallery, more about features, and a demo version at Jawset.

A similar filter in public alpha testing from the same company was mentioned last year in AE smoke filter(s) in alpha.

Update: BTW, there was similar filter Fluid Dynamics filter from Electrocolor that was released for AE 7.0/CS3. And Kevin Goldsmith noted that David Lenaerts has created a smoke/fluids simulation in Pixel Bender utilizing 49 Pixel Bender kernels per frame; he's giving out the source code.

July 7, 2008

AE smoke filter(s) in alpha

"a friend who is working on a Smoke and Fire plugin. This will not be the usual fake stuff. So maybe you are intersted in giving him some good feedback to help him turn this into a great plugin."

Apparently the filter is Windows-only and requires NVIDIA CUDA-enabled graphics for now, which will exclude some good feedback. The developer, Jaswet.com, has set up a small forum and two example renders: IncenseTest.wmv and IncenseTest2.wmv.

Update: On the AE-List, Ko Maruyama mentioned that DigitalAnarchy was re-developing similar fluid-dynamics tools from SpeedSix (shown at NAB).