Showing posts with label physics. Show all posts
Showing posts with label physics. Show all posts

October 6, 2009

Adobe Max 2009 sessions + Flash Physics

Adobe.TV has an Adobe Max 2009 Design channel for all sessions related to designers and a MAX 2009 Develop channel for sessions for developers. There's some AE-related sessions of course, like presos by Troy Church on Flash and by Michael Coleman on expressions.

Sessions may take a day to show up -- look out for the sneak peaks of Physics in Flash Pro (compatible with kinematics) and copy/paste animation and keyframes from Flash to an HTML canvas.

September 8, 2009

Physics and Dynamics in Cinema 4D and Mograph

It seems if so many AE users are already into 3D apps, 3D won't get much attention from Adobe except maybe for Photoshop. As reported via Twitter 40% of After Effects users use Cinema 4D on a regular basis, 24% Maya, and 17% Autodesk Max -- while 24% use no 3D.

Following the recent update of Cinema 4D, Greyscale Gorilla gives us an Intro to Physics and Dynamics in Mograph 2. Unexpected and worth watching, via VideoHive, is Aixsponza’s No Keyframes movie demonstrating MoDynamics with Xpresso and C.O.F.F.E.E. It looks like The Death of the Keyframe – How expressions are making everything look the same has a flipside:

May 2, 2008

SketchyPhysics


PrepShootPost notes that the free Google SketchUp now has a physics engine. It's in early beta and Windows-only with a Mac version in the works.


Update: Eismann posted a note about another engine called Phun. Reported here earlier was the engine in Director 11 and Box2D.

February 29, 2008

Adobe Director 11 Does Physics & 3D

Create Digital Motion notes the upcoming release of Director 11, which does more Flash plus AGEIA Physics and 3D rendering with DirectX 9.

Not sure what you'll find if you scratch the surface...

November 22, 2007

Prolost notes Box2D open-source physics engine

Stu Maschwitz asks Dear some nerd: Please port the Box2D open-source physics engine to an Adobe After Effects Script.

The Box2D demos are fun. It would be great to have dynamics integrated with the Puppet Tool or eventually have something in AE like Motional Realms' ReelMotion, which had an incredible physics engine that used physics and collision detection to realistically animate vehicles and objects. My PowerPC version of ReelMotion hasn't seen action for quite awhile; the technology was purchased by and absorbed into Rainbow Studios, which makes games like Cars:The Videogame.