Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

March 11, 2011

Another series on character animation in AE

This post was erased by accident (undo, autosave), thanks to Blogger. There's an archive on Archive.org.

In any case, see the updated roundup Animate a character in After Effects: A survey of resources.

December 26, 2010

Animating with the Puppet tool

Angie Taylor shares a free tutorial from the After Effects CS5: Learn By Video DVD on how to use the Puppet tool in After Effects, Animating Characters with the Puppet tools.

For more, see Puppet tools overview and resources in AE Help, Animate a character in After Effects (with 3 links to detailed posts by Todd Kopriva), and other posts tagged puppet.

For many other examples from this DVD, see Todd Kopriva's free samples from After Effects CS5: Learn By Video, the DVD and book training set "designed to bring you from the beginner level to the intermediate level, as well as to warn and educate you about all of the common pitfalls and gotchas in After Effects."

November 8, 2010

Rigit Script: character rigging for After Effects

@hypoly (James Chiny) notes a beta of a new script by Marcus Loeper, RigitScript, for character rigging in After Effects. See also Duik Tools tutorial (IK script for After Effects) and Animate a character in After Effects.

Here's the musical quickguide for RigitScript (discuss at Videocopilot or Mograph forums):


March 9, 2010

The 12 basic principles of animation for After Effects

AE Tuts Premium ($9 /month or less) is featuring an After Effects tutorial series by Bryan Clark on applying the Disney system of 12 Basic Principles of Animation. Here's a sample:


Wikipedia has a decent article on the 12 basic principles of animation, "a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation." I'm just excited because I found a paperback version in a used bookstore for $4 this last weekend.

If you don't have John Lasseter's seminal 1987 SIGGRAPH paper based on The Illusion of Life, there's a decent scanned copy available: Principles of Traditional Animation Applied to 3D Computer Animation.

Fuel Your Motionography finished a 3-part explanation in October with examples from recent works; see Principles of Animation for Motionographers – Part 3 of 3. Also, in the recent Lynda.com training series After Effects CS4 Beyond the Basics, Chad Perkins explores techniques for animation according to several of these principles.